VR Portfolio

Looping Plane 360° Animation

Summary:

This is a looping plane scene I made in Blender. I created models, lighting, animations, VR cameras and tested rendering in 360 stereo with both Eevee (6XCam setup) and Cycles (Panoramic equirectangular). Once rendering was completed, I created a stereo 360° animation video that I posted on youtube. Eventualy I will create an interactive 360° experience with ambisonic sound where the viewer will be able to change perspective on demand.

Tools: Blender for modeling and rendering with cycles, Reaper for sound design, Davinci Resolve Studio for 6K stereo 360 video editing and rendering.

Stereo 360° Animation: https://youtu.be/mZv3xiRklJA
(best viewed with a VR headset)


Summary:

This is a cinematic sequence of a virtual gallery I made in Unreal to show a photographer’s portfolio from a new perspective.

Tools: Unreal Engine used for building the experience and rendering the video, Affinity Photo for original photo edition. Models imported from an asset pack.

VR Experience Preview: https://youtu.be/MKVov0qD4S4


VReal Golf

Summary:

This is an early prototype of a VR golf game I am working on. This is made in Unreal Engine with very basic 3D models made in Blender. The early prototype uses blueprint for basic interactions, simple material textures and lighting in the scene. All settings are fine tuned for performance on the Oculus Quest and the beta 0.1 version was successfully built as a standalone app on a Quest 2

I am still designing and developping the current version. Image captures can be seen below and the VR game will be published online at a later time.

Tools: Blender for 3D models, Unreal Engine for the experience.

VR Early prototype preview: https://youtu.be/9BgyaTA5Ucs


Deja Dojo

Summary:

This is a VR experience of a small world Dojo I am developing. This was made in Unity with the universal render pipeline (URP). All settings are fine tuned for performance on the Oculus Quest and I also have taken advantage of both real-time and baked lighting as well as lighting probes. 

Tools: Blender for 3D models, Gravity Sketch in VR for the world, Quixel Mixer for textures, Unity 2020 with URP for the experience.

VR Experience preview: https://youtu.be/HoKWuLOdjNQ


Gravity Flower

Summary:

This is an original flower model made entirely in VR with the Gravity Sketch app on the Quest 2. The idea was born after being challenge by a friend to replicate one of the earliest art pieces from a video published by the acclaimed artist Anna Zhilyaeva (Anna Dream Brush).

Tools: Gravity Sketch on the Oculus Quest 2.

Anna Dream Brush original art: https://www.youtube.com/watch?v=2jNlpDLpGiY